Adobe Premiere Elements 9.0.1 serial maker


Ads


» » Designing VEX Driven Digital Assets in Houdini

Designing VEX Driven Digital Assets in Houdini

Author: xidau123 on 13-07-2016, 07:04, Views: 43

Designing VEX Driven Digital Assets in Houdini

Designing VEX Driven Digital Assets in Houdini
Duration 3h 49m | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, 2 ch | 803 MB
Genre: eLearning | Language: English | Project Files Included



One of the skills that separate a great Houdini artist from a good one is thorough knowledge of VEX. It opens up a whole new world of possibilities in terms of asset building. When you notice that Houdini doesn't provide you the nodes you need, you can craft them yourself. In this course, Designing VEX Driven Digital Assets in Houdini, you will combine mathematics and VEX in order to build a tree generation asset that is useful for both personal projects and production work. First, you will build a proof of concept setup that shows that the idea works, but it is missing many features at this point. Next, you'll take the proof of concept further and create a working asset with a proper user interface. Finally, you will add some more features to make the tree look more realistic. When you're finished with the course you will understand VEX a lot better and also know how to use various mathematics concepts to your advantage. Software required: Houdini.

Designing VEX Driven Digital Assets in Houdini

  • Tags:
         Views 43  |  Comments 0
    Comments
    Your name:*
    E-Mail:
            
    Bold Italic Underline Strike | Align left Center Align right | Insert smilies Insert link URLInsert protected URL Select color | Add Hidden Text Insert Quote Convert selected text from selection to Cyrillic (Russian) alphabet Insert spoiler
    Enter the code: *
    Click on the image to refresh the code if it cannot be viewed
    All rights by KeygenCrackSoftware.com 2015